Keep on top of your gamified strategy using this learning technique
Within the learning industry flashcards have been applied for many years of success. Indeed there are no doubt many business leaders, lawyers, doctors and scientists not to mention the numerous mechanics and marketing staff around the globe that have benefited from the use of such teaching aids.
Did you realize that flashcards can also be applied not just as a straight academic learning tool, but a reminder of techniques and information available? You might already be using a version of them. It’s called a note, a post-it sticker or checklist.
For a busy manager using a visual reminder can become an invaluable reference tool to ensure the full portfolio of approaches is given to a wider strategy. In our case today, we look at a manager or team member active and responsible for gamification. This has extra power in its potential for a few reasons.
1) Gamification is normally not rolled out by a dedicated or full time “gamifier” within the workplace. Normally, the responsible person for gamification projects is done as an add-on to a range of other tasks and projects that the person or team is responsible for. So, having an extra reminder and aid improves consistency, quality, and scope of solutions.
2) “Eat your own dog food” – Flashcards can be used as a training tool so their use and application by the very people implementing a gamification project also reinforce the behavior of a gamified work culture.
3) It works! Consider amongst the tools mentioned within by Time magazine that shows beneficial evidence in the use and application of flashcards.
We decided to share a sample of the full range of flashcards we already use within JAMSO. The free pdf is ideal for anyone implementing from new or with current experience in gamification projects.
How it works: -
Simply enter your email address and download the free pdf document.
Then print out the cats and trim to size.
Carry the cards with you and review a set short session daily.
Write in pencil the date and the actions, comments taken on the reverse of each card.
Mix the cards daily
Use the cards to stimulate ideas, enhance quality and ask the correct questions with your project.
Set aside the cards you no longer have need for
Create your own cards using the blank template with your own ideas or the additional free list provided within the pdf.
Reflect on your answers and actions to check for natural bias and critical thinking actions.
FAQ about the JAMSO Gamification flashcards
How should I use them on a normal working day?
Follow the guidelines above in the “How it works” section.
How can I use them just as a training tool?
1) Their use is optimally in pairs but can be used solo or in wider team groups.
2) Raise the card with the text shown to the participant.
3) The user of the card then seeks to correlate the word used to tactical and strategic activity within the gamification project being worked or planned.
4) Record and use the outcomes to ensure overtime that the full range of gamification management tools are deployed, utilized and considered.
5) Review the learning on a periodic basis.
Are flash cards not just for learning?
The original intent for flashcards has indeed been used for learning. However, in our experience, we have found and discovered people using them as inspiration, reminder tools, and self-development tools. So, we have extended our encouragement of flash card use away from a workshop and training environment and into the workplace.
Are flashcards not just for school kids?
No. Although teaching methods have adopted the use of flashcards in recent years, their embrace of the system does not mean they apply only to children. Try them; you will be surprised and pleased with the results.
What are other free resources by JAMSO?
We are proud of our reputation to provide people and companies possibly the widest free portfolio in the areas of metrics, goal setting, and gamification. We have hundreds of free resources both created and curated for each of these key areas. Find many on our social media platform of Pinterest and also through this website. Most articles are supported with free downloads and useful tips. Do not forget that this is just a sample of what we offer to our paid clients. So, get in contact with us with your project needs.
An example case of flash card use in business:
Belinda is a human resources manager for a building materials business with 80 staff in the North West of England. She is working on a gamification project with Marek from operations, Susan from Sales and Marketing and Paul in IT. Their project is the first time roll out of gamified learning as part of a change management initiative created by their mother company in Italy. They have already attended the international workshop training joined by 30 other staff members from various locations across the world.
They have been given 4 months to create and implement a gamification project that reflects the local business culture, regional values but along the guidelines, ethics, and rules of the business. The reporting of the gamification project is managed remotely in Italy at HQ and 15 hours per week of time has been allocated. The launch deadline is fixed across the whole international business.
After the first week returning from their workshop training, new external workloads have arrived. Paul in IT has to create a new firewall and security audits for a new client, Marek from operations is completing the installation of a new production line, Susan is busy creating a new sales campaign for the following quarter and Belinda is tasked with some extraordinary workloads due to a public relations issue that occurred recently between the business and a key director.
With such circumstances, the team realizes they need concentrated and coordinated time with the now realistic 10 hours a week they will have to implement the project within.
So, the team meets to discuss and move the project forward using the flashcards as a checklist for progress and to ensure they have covered the main elements of the project. They make notes, action plans and review their progress.
Over time some parts of the gamification project are fully in control and agreed, in this case, the narrative, rewards, leadership board design, and understanding of the players. They drop these cards from their list and add new ones to ensure all aspects of the process are covered.
Their project is implemented just in time. Some minor adjustments are made after the implementation but in a way that the players and overall theme and design are not affected. The staff at their business start to become more engaged in their work and the business unit is selected as one of the top 5 examples of the group as “gamification deployment best practitioners”. They are awarded and recognized for their achievements by the business leadership.
They then create new flashcards for other areas of their business covering metrics and goals setting (also to be made available by JAMSO).
The tools we use each day should not be a burden but an aid and guide. They are there to help improve quality, consistency and retain high performance. Flash cards can be one such tool to help develop the skills and accelerate experience within a motivated team.
There is no need to pay for expensive dedicated software, indeed the JAMSO cards are simply created within Microsoft Word as an example to keep costs low as possible but provide maximum impact.
We love hearing success stories, challenges and questions raised by our articles and free material. Please send us a message or drop a comment below.
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